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WPF C# Tutorial – Create a space battle shooter game in Visual Studio

The key down function for the space shooter –

This function will run when the player presses down a key. We will program this game to respond when the left or right is pressed down. This key down event will be simple. Lets take a look

Inside the function its simply has two if statements. First we check IF the left key is pressed then we will change the move left Boolean to true and we do the same for the right key when its pressed it will change the move right Boolean to true.

Selectable code for the on key down event is below –

Key up function for the space shooter –

This function will trigger when the keys are released on the keyboard. When the player presses a key and release it, we can catch that and trigger an event there. Lets take a look at what this event is doing.

Inside this event we have 3 if statement first two are doing similar things from the key down event except when the left or right key is released its changing the move left/right Boolean back to false.

The third if statement in this event is checking if the space bar was released then we can make a bullet and add it to the canvas. You may be asking why are we making it in the key up event would it be logical to have inside the key down function? you are technically right it would be logical but at the same timer putting on the key down function makes for an interesting problem. When we press and hold the image then the key down event will trigger repeatedly meaning player can infinitely shoot bullets when the button is pressed down on keyboard. So we want them to release the key and then shoot the bullet form the player space ship. Makes sense.

Lets take a closer look at the code

Inside the if statement we have the above code first, we are making a new rectangle called newBullet so inside the curly brackets we can give this new rectangle its properties. This new bullet will have a tag called bullet, tag is important because it will help us identify the rectangle when its on the canvas. This bullet will have 20 pixel height, 5 pixel width. It will have a fill colour of white and red border colour. We end the rectangle code here.

Canvas.SetTop(newBullet, Canvas.GetTop(player) – newBullet.Height); this line will set the top location of the bullet we want to player just above the player, so we are using canvas set top function to find the new bullet, get the player objects top position deduct the height of the bullet. So it will be placed just above the player rectangle.

Canvas.SetLeft(newBullet, Canvas.GetLeft(player) + player.Width / 2); this line is setting up the left position of the bullet rectangle. We want it to be centred on the player object so we use the canvas set left function, find the new bullet, get the players left position and divide the players width by 2 so we can have the centre of the player rectangle and place the bullet there.

MyCanvas.Children.Add(newBullet); finally we place the bullet rectangle to the canvas.

Go to the next page for the make enemies’ function.




2 responses to “WPF C# Tutorial – Create a space battle shooter game in Visual Studio”

  1. Daniel Rymes says:

    Having difficulties with URI definition. The original version failed during the build. Code compiled fine after replacing with relative version: new Uri(@"../images/player.png", UriKind.Relative). However, app is breaking, because it can’t find the image in …\bin\Debug\images\purple.png.

    Wondering if the issue could be related to URI syntax of if something’s wrong with the build process (e.g. missing/wrong item csproj). Any fix suggestions?

  2. Anhar Ali says:

    Hi Daniel, you made the images folder inside the debug folder. This folder needs to be in the main application directory. In page 1 of the tutorial it shows how to make the folder inside the solutions explorer, and then you can import the images into it.

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