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Unity Tutorial- Create a 360 VR Video Player in Unity

This tutorial is short and to the point, it’s all about how to utilise Unity’s new VideoPlayer in 5.6 to create a simple 360 video […]

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C# Tutorial – Create a simple whack a mole game in visual studio

In this tutorial we are going to create a simple version of whack a mole game in visual studio using c# programming language. There are […]

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C# Tutorial – Create a simple platform game in visual studio

In this tutorial we will create a simple platform game in visual studio using C# (sharp) programming language. This game will have points to collect, […]

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C# Tutorial – Create a Batman Gravity Run Game in Visual Studio

In this tutorial we will create a full Batman Gravity Run game in visual studio using C# programming language. We are not going to use […]

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C# Tutorial – Create a simple PAC MAN game in Visual Studio

In this tutorial we will learn how to create a simple pac man game in visual studio using the c# programming. There lots of PAC […]

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C# Tutorial – Image Following Mouse Movements In Visual Studio

This is a quick tutorial, basic guideline to how to create an app where an image can be programmed to follow the mouse movements within […]

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C# Tutorial – Top Down Car Racing Game with Visual Studio

In this tutorial we are going to create a full top down car racing game.  The game principles are as the score goes up so […]

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C# Tutorial – Create a full space invaders game using Visual Studio

In this tutorial we will learn how to create a fully working space invaders using Visual Studio and C# programming language. There are many different […]

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C# Tutorial – Create a Breakout game in Visual Studio

In this tutorial we will learn how to create/develop a fully working breakout game using c# and visual studio.  You will learn how to create […]

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Unity Tutorial- Creating a third person shooter in Unity – Part 5 Navmeshes and more AI movement

Once more we’re extending these third person tutorials, at the moment the script we’re using isn’t great, it’s pretty bad in fact, we’ll improve it […]